Robotics and games are my two greatest loves, so I try to stay as close as I can to the cutting edge
of both. I’m a believer in the long term potential of VR & AR tech to bring a lot of value to the world
too; my drive in this area is to cut through the gimmicks and deliver as much of that potential as I can.
General purpose robot simulation is a new area I have been exploring the last couple of years, I find it
particularly exciting because the new technologies Unity have been introducing recently open up so
many new possibilities that traditional robotics simulators cannot approach.
- University of the West of England (UWE) 2010 - 2014
- Current Company 2017 - Present
Currently leading high-delity general purpose robot simulator development within the Robotics Research team Key tech/skills: Unity, ROS, Nvidia ISAAC, FMOD audio, robot system architecture, Unity native plugins, Unity SRP, etc. Product visualisation Including regular presentations at the executive level and above Key tech/skills: Unity, V-RED, Maya, VR user studies Build and help run VR user studies Cross category VR+AR proof of concept development (I\'ve worked with most product categories at least once) My favourite project so far involved a highly satisfying interactive visual eect driven by GPU particle simulation Key tech/skills: Valve Index, Vive, Oculus Quest, Hololens, Meta 2, ARKit, ARCore Advising on VR/AR/Unity technologies and applications Managed communications and organised demonstrations with multiple technology suppliers Attended many global industry events on the hunt for valuable tech/people
- IBM 2012 - 2013
Technical support for the Guardium database security system This role gave me a fantastic window into the experience of supporting a product post release; I think about it every single time I build something someone else will use